I think Killzone 3 multiplayer game play is reasonable good. I like more colourful games and unfortunately Killzone 3 is greyish.
http://rayedx.blogspot.fi/2011/03/50-reasons-to-hate-killzone-3.html
lauantai 14. heinäkuuta 2012
perjantai 13. heinäkuuta 2012
Logistics in Killzone
In multiplayer games often ammunition logistics is key for victory. It is very important to keep engineers repairing ammunition deposits. Enemy ammunition logistics deposits should be destroyed as it can seriously reduce enemy combatants' capacity to project power.
sunnuntai 8. heinäkuuta 2012
Sony PS4 specs
Sony PS4 rumoured specs:
TLDR SPECS
CPU
- 4 core (2 core pairs) 3.2 GHz AMD x86 (Steamroller)
- aggregate, 10x PS3 PPU performance
- 512 KByte L2 per core pair
- 64 bit pointers
GPU
- AMD R10x series GPU @ 800 MHz (Tahiti)
- aggregate 10x RSX performance, 1.84 TFlops
- DX”11.5″
- cheap branching
- 18 compute units, focus on fine grained compute & tessellation
MEMORY:
- 2 GByte UMA, pushing for 4 GByte
- 192 GByte/ sec non-coherent access for e.g. GPU
- 12 GByte/ sec coherent access for CPU
- >50% longer memory latency for CPU/ GPU compared to PC!!!
- DXT is lowest bpp texture compression format
MEDIA:
- 50 GByte BD drive
- PCAV, between 3.3 and 8x BD, most likely clamped to 6x
- automatic background caching to HDD
- HDD SKU with at least 380 GByte
- downloadable games
EXTRA HARDWARE:
- video encoder/ decoder
- audio processing unit, ~200 concurrent MP3 streams
- HW zlib decompressor
It is estimated that PS4 is about 10 times more powerful than PS3.
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